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Adapt Or Die: Redefining Wargaming For The Age Of Algorithmic Warfare

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Adapt Or Die: Redefining Wargaming For The Age Of Algorithmic Warfare

Authored by S.L. Nelson via RealClearWire (emphasis ours),

Commentary

“Adapt or die.” This isn’t just a cliché; it’s a fundamental truth of human survival. Security—the psychological need for stability and protection—is second only to food and water in Maslow’s hierarchy. War directly threatens this security, so understanding war is essential for preserving peace.

One of the oldest tools for grasping the nature of war is wargaming. It is, in essence, a rehearsal—an intellectual simulation that helps leaders make sense of complex, high-stakes decisions before lives and national resources are on the line. But while its utility has persisted, its form has not evolved fast enough to meet the demands of the modern battlefield.

The Problem With Today’s Wargaming

Wargaming is indispensable, but too often, it’s outdated, misused, or misunderstood. In some defense circles, it functions as little more than a stage for confirmation bias, where senior leaders seek validation for preconceived notions rather than insight into novel threats. Worse, wargames frequently remain trapped in analog formats: players huddle around maps, move tokens, make subjective choices, and imagine the rest.

This traditional model assumes that human decisions lie at the heart of conflict. That remains true. But the battlefield is rapidly changing—and the human element is no longer acting alone. As militaries increasingly rely on uncrewed systems, autonomous platforms, and AI-driven operations, our method of simulating war must evolve accordingly.

To prepare for war in 2030, NATO and its allies cannot afford to rely on wargaming methods from 1980. The urgency of modernizing wargaming is not a choice but a necessity for our collective security.

The Rise of Algorithmic Warfare

Consider this: some forecasts suggest that by the 2030s, one-third of militaries could consist of robotic systems. In Ukraine, drone production is trending toward over 2.5 million units annually. This isn’t speculation—it’s already reshaping how war is fought.

In such a world, the idea of a wargame that exclusively simulates human decision-making is dangerously incomplete. Swarms of autonomous drones executing algorithm-driven tactics change not only the character of war but also the speed, scale, and unpredictability of combat. Abstracting these developments away misses the point entirely. A game without machines is a game divorced from reality.

Critically, decision-making itself is changing. While senior leaders continue to anchor their intuition in past experiences, research shows that overconfidence increases in situations involving more chance and ambiguity. Gut instinct, seasoned though it may be, will not suffice when confronted with system-level interactions between thousands of autonomous platforms and sensors.

Technology as a Catalyst, Not a Crutch

The tools to modernize wargaming already exist. Digital environments can now simulate everything from force placement to logistics flows to legal compliance, with users interacting via natural language, voice, or keyboard. This technological advancement offers a beacon of hope for the future of wargaming, allowing commanders to stress-test strategies in real time and track every decision across a replicable digital thread.

This is not science fiction. It is an underused science fact.

Yet many in the defense establishment cling to narrow definitions of wargaming. A leading DoD-affiliated practitioner recently declared, “If the players or sponsors are better equipped at the end of the wargame to do the things they need to do, then there is value. Nothing else matters.” Another dismissed the importance of outcomes altogether, stating that “wargames are about ideas, not facts.”

That’s a dangerous mindset. Strategy may be rooted in ideas, but execution lives in facts. As Churchill famously warned, “However beautiful the strategy, you should occasionally look at the results.”

Toward a New Definition of Wargaming

Commanders’ expectations have evolved, even if the tools haven’t. In 1945, General Eisenhower might have asked his staff for a logistics overlay of the European theater—delivered with pen, paper, and pins. In 2025, General Cavoli might make the same request—but with the expectation of a digital interface offering dynamic updates, AI-enhanced forecasting, and real-time operational feedback.

Unfortunately, EUCOM and NATO commanders still rely too heavily on analog tools. What they need are decision-support systems embedded in the planning process—not adjuncts or afterthoughts.

This calls for a redefinition of wargaming.

A New Definition

Wargaming must be understood not as a parlor game of human strategy but as a rigorous, replicable method of exploring conflict at the strategic, operational, and tactical levels. This includes human decisions and system-level interactions conducted in a synthetic digital environment.

A proposed new definition: “Wargames represent human actions and system-level interactions of conflict or competition in a synthetic environment from the strategic to the tactical level.

This definition bridges the gap between cognition and computation, people and platforms, gut instinct and algorithmic feedback. It accounts for the growing role of autonomy and artificial intelligence without excluding the indispensable human element.

The Stakes

Wargames must evolve not only because they can but because they must. Definitions matter. The current models fall short of providing leaders with the clarity they need to design force structures that are effective, affordable, and aligned with future threats.

Failure to modernize wargaming risks misinforming critical decisions, wasting resources, and, worst of all, misjudging the very nature of the next fight. The stakes are high, and the battlefield of 2030 will not wait for the analog mind to catch up.

To prepare, we must simulate what war has been and what war is becoming.

Tyler Durden Wed, 05/14/2025 – 23:25


Source: https://freedombunker.com/2025/05/14/adapt-or-die-redefining-wargaming-for-the-age-of-algorithmic-warfare/


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